Langsung saja Ini Berfungsi Untuk Memberi Warna pada che*t Chams Point Blank
GenerateTexture(pDevice, &texGreen , D3DCOLOR_ARGB(255,0,255,0));
GenerateTexture(pDevice, &texRed , D3DCOLOR_ARGB(255,255,0,0));
GenerateTexture(pDevice, &texBlue , D3DCOLOR_ARGB(255,0,0,255));
GenerateTexture(pDevice, &texOrange , D3DCOLOR_ARGB(255,255,165,0));
GenerateTexture(pDevice, &texYellow , D3DCOLOR_ARGB(255,255,255,0));
GenerateTexture(pDevice, &texPink , D3DCOLOR_ARGB(255,255,192,203));
GenerateTexture(pDevice, &texCyan , D3DCOLOR_ARGB(255,0,255,255));
GenerateTexture(pDevice, &texPurple , D3DCOLOR_ARGB(255,160,32,240));
GenerateTexture(pDevice, &texBlack , D3DCOLOR_ARGB(255,0,0,0));
GenerateTexture(pDevice, &texWhite , D3DCOLOR_ARGB(255,255,255,255));
GenerateTexture(pDevice, &texSteelBlue , D3DCOLOR_ARGB(255,33,104,140));
GenerateTexture(pDevice, &texLightSteelBlue, D3DCOLOR_ARGB(255,201,255,255));
GenerateTexture(pDevice, &texLightBlue , D3DCOLOR_ARGB(255,26,140,306));
GenerateTexture(pDevice, &texSalmon , D3DCOLOR_ARGB(255,196,112,112));
GenerateTexture(pDevice, &texBrown , D3DCOLOR_ARGB(255,168,99,20));
GenerateTexture(pDevice, &texTeal , D3DCOLOR_ARGB(255,38,140,140));
GenerateTexture(pDevice, &texLime , D3DCOLOR_ARGB(255,50,205,50));
GenerateTexture(pDevice, &texElectricLime , D3DCOLOR_ARGB(255,204,255,0));
GenerateTexture(pDevice, &texGold , D3DCOLOR_ARGB(255,255, 215, 0));
GenerateTexture(pDevice, &texOrangeRed , D3DCOLOR_ARGB(255,255,69,0));
GenerateTexture(pDevice, &texGreenYellow , D3DCOLOR_ARGB(255,173,255,47));
GenerateTexture(pDevice, &texAquaMarine , D3DCOLOR_ARGB(255,127,255,212));
GenerateTexture(pDevice, &texSkyBlue , D3DCOLOR_ARGB(255,0,191,255));
GenerateTexture(pDevice, &texSlateBlue , D3DCOLOR_ARGB(255,132, 112, 255));
GenerateTexture(pDevice, &texCrimson , D3DCOLOR_ARGB(255,220,20,60));
GenerateTexture(pDevice, &texDarkOliveGreen, D3DCOLOR_ARGB(255,188,238,104 ));
GenerateTexture(pDevice, &texPaleGreen , D3DCOLOR_ARGB(255,154,255, 154));
GenerateTexture(pDevice, &texDarkGoldenRod , D3DCOLOR_ARGB(255,255, 185, 15 ));
GenerateTexture(pDevice, &texFireBrick , D3DCOLOR_ARGB(255,255,48,48));
GenerateTexture(pDevice, &texDarkBlue , D3DCOLOR_ARGB(255,0,0,204));
GenerateTexture(pDevice, &texDarkerBlue , D3DCOLOR_ARGB(255,0,0,153));
GenerateTexture(pDevice, &texDarkYellow , D3DCOLOR_ARGB(255,255,204,0));
GenerateTexture(pDevice, &texLightYellow , D3DCOLOR_ARGB(255,255,255,153));
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